VR LBE Development Technology
In 2016, we commercialized an FPS game that applied VR LBE (Location-Based Entertainment) technology for the first time in Korea. Since then, we have developed and commercialized VR LBE technology that enables simultaneous multi-remote play for the first time in the world. To realize truly-immersive space based on this technology, we have been developing and advancing deep learning-based single-camera motion capture technology, inertial motion capture technology, and markerless motion capture technology.