VR LBE Development Technology

In 2016, we commercialized an FPS game that applied VR LBE (Location-Based Entertainment) technology for the first time in Korea. Since then, we have developed and commercialized VR LBE technology that enables simultaneous multi-remote play for the first time in the world. To realize truly-immersive space based on this technology, we have been developing and advancing deep learning-based single-camera motion capture technology, inertial motion capture technology, and markerless motion capture technology.

  01    Motion Tracking Platform Technology

With optical motion tracking cameras and passive markers, we have optimized the process of tracking people, objects, etc. As a result, we have successfully developed and commercialized our own technology which supports high precision and economic efficiency and are applicable to VR LBE content.


  02    Motion Tracking Advancement Technology

We have been researching and developing markerless motion capture technology without the inconvenience of markers and space restrictions. Based on deep learning single camera motion capture technology and inertial motion capture technology, we have been developing markerless motion capture technology that can go beyond the limitations of existing motion tracking systems.


  03    Remote/Multiple Access Technology

Reliability and flexibility are key to remote/multiple access technology, which is an essential element of the Metaverse platform. We support various communication types within the ' Truly Immersive XR Metaverse' based on stability by load balance and flexibility by auto scaling .

VR LBE Development Technology

In 2016, we commercialized an FPS game that applied VR LBE (Location-Based Entertainment) technology for the first time in Korea. Since then, we have developed and commercialized VR LBE technology that enables simultaneous multi-remote play for the first time in the world. To realize truly-immersive space based on this technology, we have been developing and advancing deep learning-based single-camera motion capture technology, inertial motion capture technology, and markerless motion capture technology.

 01   Motion Tracking Platform Technology

With optical motion tracking cameras and passive markers, we have optimized the process of tracking people, objects, etc. As a result, we have successfully developed and commercialized our own technology which supports high precision and economic efficiency and are applicable to VR LBE content.

 02   Motion Tracking Advancement Technology

We have been researching and developing markerless motion capture technology without the inconvenience of markers and space restrictions. Based on deep learning single camera motion capture technology and inertial motion capture technology, we have been developing markerless motion capture technology that can go beyond the limitations of existing motion tracking systems.



 03   Remote/Multiple Access Technology

Reliability and flexibility are key to remote/multiple access technology, which is an essential element of the Metaverse platform. We support various communication types within the ' Truly Immersive XR Metaverse' based on stability by load balance and flexibility by auto scaling .