Core Business

and Organization

Meta Platform

Business Model

The KSF(Key Success Factor) of our business model is that we can easily acquire customers from 740 million socially engaged enthusiasts, including 650 million fans of the world's top 1 and 2 sports clubs. 

These customers can be shared with a variety of partners - gaming, advertising, retail, NFTs, betting - to monetise them and distribute ads spend to each partner. This enables a wide range of on- and offline monetised businesses on a "Blockchain based Meta Platform".

Core Business and Organization

Management

Leadership


Brian Oh   President & CEO 

Present Vice Chairman of Korea Metaverse Industry Association 

Fomer Registered Director of Korea VR/AR Industry Association(KoVRA) 

Former Affiliate Professor, Graduate School of Business, Yonsei University

Former CEO of GLONEXS

Former CEO of SAMPYO INFORMATION SYSTEM

Former CEO of NEXERVE

Former Head of LG CNS's Business Innovation Center

Former Senior Vice Chairman of Asia ASP/IDC Alliance 

Former Vice Chairman of Korea ASP Industry Association 

Received the Grand Prize for Excellent Venture Company presented by the Minister of Science and Technology



Became one of the top 50 digital leaders selected by the Korea Digital Times

Listed as an IT Leader in the US Marquis Who’s Who, a world biographical dictionary

CEI(Certified Enterprise Integrator) certified by SME(the Society of Manufacturing Engineers) in the USA 

Completed the Whaton School Exec MBA program in USA

Graduated from the Graduate School of Computer Science, OCU, USA

Graduated from the Department of Electrical Engineering, Yonsei University, Korea

Our History

2021

08  l  Attracted strategic investment from Chorokbaem Media and NEW

07  l  Received A grade in technology evaluation for growth potential technology       special listing from ECREDIBLE

07  l  MBC Concert (Represented the hologram concerts of SSAW and Hyun Sik Kim) Made content for the late Hyun Sik Kim and the late Tae Kwan Jeon, and Provided their performances at Gyeonggi Arts Center

05  l  Participated in the consortium of the Korea Creative Content Agency’s 2021  broadcast video content production support project

05  l  Selected as a unicorn company for the 2021 Global ICT Future Unicorn Promotion Project (ICT Growth Project) by the Ministry of Science and ICT (MSIT)

2019

12 | Participated in the Korea Fourth Industrial Revolution Festival 2020

11 | Selected as the operator of the “Project to install VR Equipment in Yanggu-gun Open Cultural Shelter '

11 | Successfully developed and commercialized VR game 'Terminator: Dark Fate '

09 | Signed a license contract with Skydance Media for VR game 'Terminator: Dark Fate '

08 ㅣSelected as a preferred bidder for the 2019 'Gimhae Smart City Theme-Type Specialized Complex Development Project'

08 ㅣ Successfully developed and commercialized AR game 'Monster Rush'

08 ㅣ Opened CAMP VR Baekryeon Seogyo Branch in Shanghai, China

07 ㅣ Selected as a preferred bidder for consignment service to produce immersive public entertainment cultural resource content in 2019

07 ㅣ Selected as an additional operator of the '5G immersive content /service development support' project in 2019

06 ㅣ Participated in IAAPA EXPO ASIA 2019

06 ㅣ Selected as the operator of the '5G-based new biz model commercialization support project' in 2019

04 ㅣ Selected as the operator of the 'advanced convergence game content production support project'

02 ㅣ Signed a letter of intent to purchase Terminator IP with Skydance Media

01 ㅣ Signed a business partnership with Nongshim for the Nongshim Neoguri VR snowball fight game participation event.

2017

12 ㅣ Opened the first CAMP VR Global Lotte World Tower in Hanoi, Vietnam

12  l  Selected as the host company to represent the 'Return of the Demon King' hologram content by  the Gwangju Information & Culture Industry Promotion Agency(GITCT)

12 ㅣ Opened Gyeongju Millennium VR, the largest VR survival experience zone in Korea

12 l  Selected as the host company representing the "experience-based convergence content production support project in 2017 " by the Gwangju Information Culture Industry Promotion Agency(GITCT)

12 ㅣ 2017 "VR Game Contest", selected as an official invitation game

11 ㅣ Provided the late Hae-Chul Shin hologram concert, "Return of the Demon King", hosted by KB Securities

09 ㅣ Participated in the "Korea VR Festival 2017" hosted by the Ministry of Science and ICT

08 ㅣ Selected as the host company for the "VR and AR overseas distribution base support establishment project" by the National IT Industry Promotion Agency(NIPA)

07 ㅣ Participated in 2017 VR Summit in KINTEX

06 ㅣ Participated in 2017 BVRF (Busan VR Festival)

06  |  Selected as a joint research institute for the "extreme fantasy experience integration technology" by the Korea Creative Content Agency(KOCCA)

05 ㅣ Participated in the consortium of the "VR experience zone construction project to revitalize tourism in Gyeongju a thousand-year-old city" hosted by the Ministry of Culture, Sports and Tourism(MCST)

05 ㅣ Successfully developed and commercialized the World's first PvP VRis FPS

05 ㅣ Provided the AR, VR, hologram content items in the World Cup Museum in Sangam

04 ㅣ Selected as a developer of the "Segmented video streaming technology for high-quality real-time VR content service" by the National IT Industry Promotion Agency(NIPA)

03 ㅣ Opened the first CAMP VR store in Dongseongno, Daegu

03 ㅣ Participated in 2017 VR EXPO in COEX

02 ㅣ Produced the Guckkasten Hologram Busking Concert hosted by KB Securities

2015

12 ㅣ Selected as the operator of the 'Danbi' project by the Ministry of Culture, Sports and Tourism(MCST)

10 ㅣ Signed a contract with the Daegu Metropolitan City Hall to produce the late Kwang-Seok Kim’s hologram content

08 ㅣ Developed the 'glasses-free 3D aquarium' system & content, a project given by the Small and Medium Business Administration(SMBA),

07 ㅣ Signed a contract with LG U+ to supply the 'glasses-free 3D hologram multi-vision' system & content

07 ㅣ Selected as the operator of digital content of UNICONIA, the Korea Racing Authority(KRA)’s family theme park

06 ㅣ Selected as a digital content supplier for SBS Contents World China

06 ㅣ Signed a contract with the Mireuksaji Relics Exhibition Museum to supply the 'glasses-free 3D hologram' system & content

05 ㅣ Signed a contract with LGD to supply 'glasses-free 3D' content

04  l  Signed a contract with for participation in the consortium for 'Super Multi-view glasses-free 3D content development' promoted by the Giga Korea Project Group (3rd year)

03 ㅣ Installed 8K 130-inch interactive glasses-free 3D multi-vision at One Mount, a Kia Motors dealership.

2013

12 ㅣ Supplied a ultra-high-definition UHD50-inch glasses & 3D display and content for 'Hungarian Royal Treasure Exhibition' to the National Palace Museum

11 ㅣ Supplied the Sonata CF 3D conversion service to Hyundai Motors

09  |  Supplied an ultra-high-definition UHD glasses-free 3D display and content to LIENJANG Plastic Surgery

08 ㅣ Supplied an ultra-high-definition UHD 50-inch glasses-free 3D display and content to 20 golf clubs near Seoul

07 ㅣ Supplied a 24-inch glasses-free 3D display and content to 30 E-Mart stores in Seoul/Gyeonggi

06 ㅣ Signed an agreement with SBS Media Create for a joint venture to produce 3D advertisements

05 ㅣ Signed an agreement with SBS and SBS Content Hub for a joint venture to convert TV content into 3D data

03 ㅣ Developed 4K UHD 50-inch glasses-free 3D display with Philips/Dimenco, Netherlands

02 ㅣ Signed a contract with the Korea Advanced Institute of Science and Technology (KAIST) for technology transfer of 2D/3D automatic conversion system

01 ㅣ Signed a contract for the golf course advertising media project promoted by KPGA

2011

12 ㅣ Signed a contract with Woongjin Holdings to supply an Alioscopy 42-inch glasses-free 3D display

10 ㅣ Signed a contract with Lotte Mart for the 1st supply of an Alioscopy 24-inch glasses-free 3D display

09 ㅣ Signed a contract with RNS to supply an Alioscopy Glasses-free 3D display

08 ㅣ Signed a contract with Woongjin Holdings to supply Alioscopy Glasses-free 3D content

05 ㅣ Signed a strategic collaboration contract with Woongjin Holdings for cooperation  in the glasses-free 3D business

04 ㅣ Signed a strategic collaboration contract with Newsight Japan, a leader in Parallax Barrier AS3D technology

03 ㅣ Installed 72-inch and 46-inch glasses-free 3D displays at Woongjin Coway

02 ㅣ Supplied Cosmetic promotion content (in a glasses-free 3D 8-eye way) to Woongjin Coway

02 ㅣ Installed 72-inch and 46-inch glasses-free 3D displays at Woongjin Coway

01 ㅣ Changed the company name to 3D Factory, focusing on glasses-free 3D business

2022

12 l Qatar World Cup Commemorative Spain National Football Team NFT Issued

10 l RFEF (Royal Spanish Football Federation) Metaverse & NFT business license contract

08 l Building Land Markers & Open Avatar Environment 

06 l Real Madrid CF Metaverse reached 1 million MAU in one month

05 l Seoul Metaverse Pilot Open

05 l Real Madrid CF Metaverse Open

2020

12 | Produced the late Hyun Sik Kim Content for CJ ENM Digital Human Project, 'AI Music Project - Once Again'

07  | Selected as the operator of the "2020 Culture Technology R&D Project" by the Korea Creative Content Agency(KOCCA)

07 l Completed the contract to supply an untact XR learning solution

03 l Received A grade in technology evaluation for growth potential technology special listing from  ECREDIBLE

01 l Selected as a service provider of Baekje Buddhism content production by the Jeongnimsaji Museum

2018

12 ㅣ Participated in VR EXPO 2018 and won the Theme Park of the Month Award presented by JoongAng Ilbo

10 ㅣ Signed a contract to build the VR system of Real Madrid, a football club in Spain

10 ㅣ Participated in [2018 EAS] hosted by IAAPA

08 ㅣ Signed an exclusive distributor contract with Chinese company EMPOWER for 600 mini simulators

07 ㅣ Successfully attracted new investment of KRW 5 billion from KTB Asset Management

06 ㅣ Signed a content license agreement with KT for the late Jae Ha Yoo’s hologram content production

06 ㅣ Signed additional Camp VR contracts with 8 new stores including Saudi Arabia

06 ㅣ Selected as an invited company in 2018 Small and Medium Business Marketing Competition, operated the VR survival game experience zone

05 ㅣ Selected as a operator of the 2018 next-generation immersive content development support project: Developed the Silk Road UNESCO cultural heritage content and build the complex cultural space

05 ㅣ Signed a contract with Lotte World Jamsil for the VR survival game development project for large theme parks

05 ㅣ Successfully attracted total investment of KRW 7.1 billion, including DB Financial Investment

05 ㅣ Signed an contract to provide official operating service in Lotte World VR SPACE, Jamsil

04 ㅣ Held the 1st CAMP VR Startup Briefing in 2018  

04 ㅣ Started World's first remote PVP VR LBE contest service nationwide

04 ㅣ Signed a contract to acquire VR Plus stocks

03  l  selected as the developer of 'Guardian', a VR game content utilizing the active ground by the Gwangju Information & Culture Industry Promotion Agency(GITCT)

03 ㅣ 3D Factory, signed a memorandum of understanding (MOU) with Dongseo University Industry-Academic Cooperation Foundation

02 ㅣ Participated in 'The 1st G2 Festa ', the first game exhibition in the Honam region

02 ㅣ Supplied a VR survival game in Lotte World VR SPACE, Jamsil

01 ㅣ Selected as an invited company in 'Gangneung ICT Promotion Center', exhibited a VR survival game

01 ㅣ Signed an agreement for the 2nd year operation of the "VR and AR overseas distribution base support establishment project" by the National IT Industry Promotion Agency(NIPA)

: Exported to Ho Chi Minh, Vietnam and the Middle East

01 ㅣ Signed a contract to supply VR content to Hero Central Park, a VR theme park in Malaysia

2016

12 ㅣ Successfully developed and commercialized the world's third and Korea’s first VR survival game

12  l  Established 3D Factory’s subsidiary, Camp VR Co., Ltd.

11  l  Carried out the "Cultural Technology R&D K-CT Danbi Project" promoted by the Korea Creative Content Agency(KOCCA)

11 ㅣ Received the ITU Telecom World Recognition of Excellence Award

11 ㅣ Exhibited K-ICT promotion Items of the Ministry of Science, ICT and Future Planning(MSIP) hall at the ITU Telecom World Korean Pavilion

07 ㅣ Participated in the consortium of "Building a Smart Experience Center for Major Tourist Destinations", hosted by the National IT Industry Promotion Agency(NIPA)  

07 l Selected as the operator of the "Virtual reality content discovery support project" by the Daegu Digital Industry Promotion Agency(DIP)

07 ㅣ Exhibited items at the Pyeongchang House ICT Experience Center in Rio Olympics, Brazil

06 ㅣ Successfully held the “Hologram Concert for the late Kwang-Seok Kim in Korea for the first time

05  | Participated in the “Giga-class large-capacity interactive immersive content technology development” promoted by the Giga Korea project group

05 ㅣ Signed a memorandum of understanding (MOU) with Gubo Technology, Taiwan for hologram business cooperation

05 | Signed a memorandum of understanding (MOU) with SPAC-Man Media Group for the VR Virtual Legend Project

03 ㅣ Signed a memorandum of understanding (MOU) with Asia TV, a Chinese state-owned company for business cooperation

2014

12 ㅣ Signed a memorandum of understanding (MOU) with Musion, the world's No. 1 hologram specialist for business cooperation

12 ㅣ Signed a contract with SBS drama 'This Guy' for 3D conversion contract

10 ㅣ Exhibited UHD Glasses-Free 3D Display & Content at the Ministry of Science, ICT and Future Planning(MSIP) hall, the ITU Telecom World Korean Pavilion

10 ㅣ Installed the world's first, 8K glasses-free 3D multi-vision at TOP10 club in Gangnam

09 ㅣ Supplied the 3D theater, 3D virtual reality (VR) system and 3D content to SBS Ilsan KINTEX 'My Love from the Star'

09 ㅣ Carried out the conversion/production of '3D Inkigayo' on SBS 3D commercial broadcasting

07  l  Participation in the consortium for 'Super Multi-view glasses-free 3D content development' promoted by the Giga Korea Project Group

06 ㅣ Selected as the operator of 'My Love from the Star Special Exhibition' at the SBS Dongdaemun DDP

06 | Selected as the operator of the 'VR content production support project' by the Ministry of Science, ICT and Future Planning(MSIP)

05 ㅣ Carried out the production and transmission of the world's first 3D documentary 'I dream of K-POP' production on SBS 3D commercial broadcast

01 ㅣ Carried out the conversion/production and transmission of the '3D K-POP Concert in Kumamoto Japan'

2012

12 ㅣ Selected as the operator of the 'next-generation pilot content production project' by Korea Communications Agency(KCA)

12 ㅣ Carried out the joint development of the 'Ultra-high-definition 12-inch vertical glassless 3D display' with Philips/Dimenco, Netherlands

11 ㅣ Signed a contract with Homeplus to supply a 24 inch glasses-free 3D display and content

09 ㅣ Carried out the joint development of the 'high-quality 24-inch glasses-free 3D display' with Newsite Japan

08 ㅣ Signed an agreement with the Gwangju Institute of Science and Technology (GIST) for the joint development of a glasses-free 3D automatic conversion system

07 ㅣ Signed an agreement with Sungkyunkwan University for the joint development of a glasses-free 3D player/mixing system

06 ㅣ Supplied a glasses-free 3D 84-inch multi-vision system and content to the Seoul Digital  Forum hosted by SBS

05 ㅣ Supplied a glasses-free 3D 84dlscl multi-vision system and content to KOBA2012 ( Korea Broadcasting Communication Equipment Exhibition)

03 ㅣ Signed a contract with Woongjin Playdoci to supply a glass-free 3D 84-inch multi-vision system and content

02 ㅣ Signed a contract with Craft Asia in Singapore to supply Alioscopy Glasses-free 3D content

01 ㅣ Signed a cooperation contract with Philips/ Dimenco, leading 3D companies in the Netherlands

01 ㅣ Signed a contract with Nautilus Hyosung to supply 24-inch glasses-free 3D display content

01 ㅣ Signed the 2nd supply contract with Lotte Mart for an Alioscopy 24 inch glasses-free 3D display