Human Factor Control Technology

We have solved the dizziness problem, the biggest problem of immersive content, by applying 3D production guide based on human factor research mutatis mutandis and implementing quality control through objective measurement with a measuring device. Our human factor control technology contributes to quality control and quality improvement that cannot be imitated by other companies.

  01    Human Factor Definition and Necessity

Our human factor control technology is based on our knowledge of human abilities and limitations. We produce optimal content for users by suggesting directions for creating an optimal environment where humans can perform safely and comfortably without errors in the process of interacting with various systems .


  02    Biosignal-Based 3D Human Factor Evaluation Technology Development

Based on the user evaluation index before and after exposure to 3D content, we analyze the database derived from EEG measurement and eye measurement to measure and evaluate the user's dizziness level. We manage the quality by reflecting it in the production of various content items. As a result, we have achieved quality improvement that other companies cannot imitate.

Human Factor Control Technology

We have solved the dizziness problem, the biggest problem of immersive content, by applying 3D production guide based on human factor research mutatis mutandis and implementing quality control through objective measurement with a measuring device. Our human factor control technology contributes to quality control and quality improvement that cannot be imitated by other companies.

 01   Human Factor Definition and Necessity

Our human factor control technology is based on our knowledge of human abilities and limitations. We produce optimal content for users by suggesting directions for creating an optimal environment where humans can perform safely and comfortably without errors in the process of interacting with various systems .


 02   Biosignal-Based 3D Human Factor Evaluation Technology Development

Based on the user evaluation index before and after exposure to 3D content, we analyze the database derived from EEG measurement and eye measurement to measure and evaluate the user's dizziness level. We manage the quality by reflecting it in the production of various content items. As a result, we have achieved quality improvement that other companies cannot imitate.